// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__B43F411A_77B6_4B6A_88FC_86AFAE0B0E60__INCLUDED_)
#define AFX_STDAFX_H__B43F411A_77B6_4B6A_88FC_86AFAE0B0E60__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#define ozinline _inline
#define ozbool bool

#define OZTRUE true
#define OZFALSE false

#include <float.h>
#include <math.h>
#include <stdio.h>

#include "dist_pointline.h"
#include "intr_lineline.h"
#include "intr_sphereline.h"
#include "intr_spheretri.h"
#include "intr_tripoint.h"
#include "plane.h"
#include "sphere.h"
#include "vec2f.h"
#include "vec3f.h"

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__B43F411A_77B6_4B6A_88FC_86AFAE0B0E60__INCLUDED_)
